morurl.blogg.se

Fallout 3 dlc walkthrough
Fallout 3 dlc walkthrough











This time you won't have to wait for a few minutes to receive a distress call, because The Pitt will start automatically once you've loaded one of your saved games. The only real exception to that rule are keys and figurines, because you won't lose them no matter what happens. The rest of your stuff, including smaller guns and drugs, should be left in your home in Megaton or in your apartment in Tenpenny Tower. It would be a good idea to leave one good armor, one helmet and one heavy weapon. You wouldn't be able to carry both (current & future equipment). There are two main reasons to do that - you will lose your equipment upon entering The Pitt (thankfully - only for the purpose of completing two quests) and you'll want to collect a lot of cool items found in the new area. It's fairly important that you ditch most of your current equipment before travelling to The Pitt area. The same goes with your allies, so if you're playing as a weak hero they'll help you on many occasions.

fallout 3 dlc walkthrough

Thankfully this won't be a major issue, because the game will make enemies weaker or stronger depending on your current experience level.

fallout 3 dlc walkthrough fallout 3 dlc walkthrough

I wouldn't recommend starting this new journey unless you have a character on level 5-6. The first expansion to Fallout 3, titled Operation Anchorage, tolerated exploring the new content using a "fresh" character who has just left Vault 101, however The Pitt tends to be less forgiving. Make sure that The Pitt has been installed properly on your computer and you'll also have to activate it from the game's autostart (ThePitt.esm).













Fallout 3 dlc walkthrough